Matteo Marelli

Infinite Marching Cubes World with Biomes and Caves, driven by Exploration, Resource gathering, and Weapon progression
Adventure
Open world game with C++ systems, PCG for biomes and use of Metahumans and Mocap
VR Experience with customizable drum kit in PSVR2 and Meta Quest 3. Using FMod and custom sounds for realistic drums.
Multiplayer Unity Game using Netcode. Learning Unity VFX Graph to create LiDAR effect
Project with Compute Shaders and Marching Cubes
Mixed Reality Interactive Experience using realtime Azure Open AI lip-synced responses
Organic 3D Modelling withing Blender, Maya and Substance Painter
Multiplayer game with randomly generated Caves using PCG. Unreal C++ development and Chaos Destruction
Action
Poly Modelling And Texturing using Maya and Substance Painter
Randomly generated worlds, using Perlin noise, and biomes using Voronoi Diagrams. All built into a reusable tool.
Survival
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Turn based game. Using in conjunction the Minimax Algorithm and Dijkstra's map to create smart enemies.
Strategy
Tower defense game. Using Cellular Automata and A* path finding to generate random worlds.
Strategy
Falling sand and water simulation. Using cellular automata inspired logic.
Puzzle
Unity 2D project, focused on creating a well crafted game to publish on Steam
Puzzle
Solo Programmer InKubator 2026 game jam sponsored by Tencent. With OpenAI API image integration
InKUbator Game Jam 2025 Best Solo Project And Runner Up
Strategy
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InKUbator 2024 Game Jam Winner
Survival
Play in browser