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Devlog
The Call of The Elders (Dissertation) - UE5 C++ & BP
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Devlog
Blog #X - That's all folks
May 17, 2026
by
Matteo Marelli
This final stage of the project focused on refining both the game and the dissertation, ensuring that everything is complete, consistent, and ready for submission. Polish and Proofreading Proofreading...
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Blog #9 - The Rise of the Dissertation! And Implementation Tweaks :)
May 14, 2026
by
Matteo Marelli
This phase of the project focused on bringing the dissertation and implementation together over the past two weeks. The emphasis shifted toward clearly documenting systems, finalising design sections,...
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Blog #8 - The Last (?) Implementation
April 29, 2026
by
Matteo Marelli
This development phase marks the finalisation of implementation for the project, shifting focus toward finishing remaining systems, integrating all assets, and refining the overall experience. With co...
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Blog #7 - Inventory, Combat, Enemies & More!!
April 22, 2026
by
Matteo Marelli
Gameplay Systems, World Integration, and Gameplay Features During this development phase, the project moved from planning and partial implementations into fully connected gameplay systems. The focus w...
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Blog #6 - The Return of the Dissertation
April 12, 2026
by
Matteo Marelli
Over the past week, significant progress has been made on the dissertation, with several sections expanded and refined to better reflect both the technical depth and investigative nature of The Call o...
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Blog #5 - Beginning Dissertation
April 02, 2026
by
Matteo Marelli
YAY! Over the past couple of weeks, alongside finishing other assignment, I began writing the dissertation in full. Since there is already a significant amount of material to cover, it made sense to s...
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Blog #4 - Project Direction Update
March 10, 2026
by
Matteo Marelli
Project Direction Update With a two‑month deadline, the scope has been narrowed to ensure a complete and playable prototype of the game. The priority is to deliver strong core loops: crafting, basic...
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Blog #3 - Water and Terrain Breaking
March 10, 2026
by
Matteo Marelli
Over the last week, the project has received major updates focused on adding dynamic water and the player's interactions. With terrain already established through the marching‑cubes system, the next...
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Blog #2 - Terrain, Biomes and Details
March 10, 2026
by
Matteo Marelli
Terrain & World Generation Progress Update Over the past two weeks, the project has made major progress toward creating a fully dynamic and responsive world. The terrain system is now fully implemente...
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First Devlog! Game Mechanics, Story and MoSCoW
March 07, 2026
by
Matteo Marelli
Project Objective The primary goal of this project is to build an immersive, procedurally generated open world where exploration, survival, and storytelling come together seamlessly. This game not onl...
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