<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>The Call of The Elders (Dissertation) - UE5 C++ &amp; BP Devlog - itch.io</title><link>https://matteomarelli.itch.io/final-year-project</link><description>Infinite Marching Cubes World with Biomes and Caves, driven by Exploration, Resource gathering, and Weapon progression</description><item><guid>https://matteomarelli.itch.io/final-year-project/devlog/1526482/blog-x-thats-all-folks</guid><title>Blog #X - That&#039;s all folks</title><link>https://matteomarelli.itch.io/final-year-project/devlog/1526482/blog-x-thats-all-folks</link><pubDate>Sun, 17 May 2026 22:10:47 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MzI0NDQ0LmpwZw==/400x224%23c/mtZEMS.jpg"/><p>This final stage of the project focused on refining both the game and the dissertation, ensuring that everything is complete, consistent, and ready for submission. Polish and Proofreading Proofreading...</p>]]></description></item><item><guid>https://matteomarelli.itch.io/final-year-project/devlog/1523549/blog-9-the-rise-of-the-dissertation-and-implementation-tweaks-</guid><title>Blog #9 - The Rise of the Dissertation! And Implementation Tweaks :)</title><link>https://matteomarelli.itch.io/final-year-project/devlog/1523549/blog-9-the-rise-of-the-dissertation-and-implementation-tweaks-</link><pubDate>Thu, 14 May 2026 18:56:00 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This phase of the project focused on bringing the dissertation and implementation together over the past two weeks. The emphasis shifted toward clearly documenting systems, finalising design sections,...</p>]]></description></item><item><guid>https://matteomarelli.itch.io/final-year-project/devlog/1504388/blog-8-the-last-implementation</guid><title>Blog #8 - The Last (?) Implementation</title><link>https://matteomarelli.itch.io/final-year-project/devlog/1504388/blog-8-the-last-implementation</link><pubDate>Wed, 29 Apr 2026 10:10:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This development phase marks the finalisation of implementation for the project, shifting focus toward finishing remaining systems, integrating all assets, and refining the overall experience. With co...</p>]]></description></item><item><guid>https://matteomarelli.itch.io/final-year-project/devlog/1496441/blog-7-inventory-combat-enemies-more</guid><title>Blog #7 - Inventory, Combat, Enemies &amp; More!!</title><link>https://matteomarelli.itch.io/final-year-project/devlog/1496441/blog-7-inventory-combat-enemies-more</link><pubDate>Wed, 22 Apr 2026 10:58:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Gameplay Systems, World Integration, and Gameplay Features During this development phase, the project moved from planning and partial implementations into fully connected gameplay systems. The focus w...</p>]]></description></item><item><guid>https://matteomarelli.itch.io/final-year-project/devlog/1487625/blog-6-the-return-of-the-dissertation</guid><title>Blog #6 - The Return of the Dissertation</title><link>https://matteomarelli.itch.io/final-year-project/devlog/1487625/blog-6-the-return-of-the-dissertation</link><pubDate>Sun, 12 Apr 2026 14:53:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Over the past week, significant progress has been made on the dissertation, with several sections expanded and refined to better reflect both the technical depth and investigative nature of The Call o...</p>]]></description></item><item><guid>https://matteomarelli.itch.io/final-year-project/devlog/1478181/blog-5-beginning-dissertation</guid><title>Blog #5 - Beginning Dissertation</title><link>https://matteomarelli.itch.io/final-year-project/devlog/1478181/blog-5-beginning-dissertation</link><pubDate>Thu, 02 Apr 2026 18:43:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>YAY! Over the past couple of weeks, alongside finishing other assignment, I began writing the dissertation in full. Since there is already a significant amount of material to cover, it made sense to s...</p>]]></description></item><item><guid>https://matteomarelli.itch.io/final-year-project/devlog/1454357/blog-4-project-direction-update</guid><title>Blog #4 - Project Direction Update</title><link>https://matteomarelli.itch.io/final-year-project/devlog/1454357/blog-4-project-direction-update</link><pubDate>Tue, 10 Mar 2026 18:20:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Project Direction Update With a two‑month deadline, the scope has been narrowed to ensure a complete and playable prototype of the game. The priority is to deliver strong core loops: crafting, basic...</p>]]></description></item><item><guid>https://matteomarelli.itch.io/final-year-project/devlog/1454354/blog-3-water-and-terrain-breaking</guid><title>Blog #3 - Water and Terrain Breaking</title><link>https://matteomarelli.itch.io/final-year-project/devlog/1454354/blog-3-water-and-terrain-breaking</link><pubDate>Tue, 10 Mar 2026 18:18:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Over the last week, the project has received major updates focused on adding dynamic water and the player&#039;s interactions. With terrain already established through the marching‑cubes system, the next...</p>]]></description></item><item><guid>https://matteomarelli.itch.io/final-year-project/devlog/1454351/blog-2-terrain-biomes-and-details</guid><title>Blog #2 - Terrain, Biomes and Details</title><link>https://matteomarelli.itch.io/final-year-project/devlog/1454351/blog-2-terrain-biomes-and-details</link><pubDate>Tue, 10 Mar 2026 18:17:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Terrain &amp; World Generation Progress Update Over the past two weeks, the project has made major progress toward creating a fully dynamic and responsive world. The terrain system is now fully implemente...</p>]]></description></item><item><guid>https://matteomarelli.itch.io/final-year-project/devlog/1109223/first-devlog-game-mechanics-story-and-moscow</guid><title>First Devlog! Game Mechanics, Story and MoSCoW</title><link>https://matteomarelli.itch.io/final-year-project/devlog/1109223/first-devlog-game-mechanics-story-and-moscow</link><pubDate>Sat, 07 Mar 2026 17:47:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Project Objective The primary goal of this project is to build an immersive, procedurally generated open world where exploration, survival, and storytelling come together seamlessly. This game not onl...</p>]]></description></item></channel></rss>